Great job--I'm so impressed by how well these rules capture the spirit of the Metro games without getting overly complicated!
I have a few questions about the rules that I was hoping either the author or some experienced players could answer.
In the "Attack and Defense" section, the rules state to "always mark a dot of Ammo on your weapon card after attacking with a firearm." How does this rule fit with rolling a Weapons Check that can lead to being Out Of Ammo ("Special Weapon Rules" section)?
Ammo is tracked on the bullet level, since it's also currency, so how do the usage dots on ammo belts work? When would they be marked, and what happens when all three are marked?
Adding a scope allows Light Cover to be treated as No Cover--as a result, attacks are enhanced and roll a d12 for damage. However, the bolt-action rifle already deals a d12 of damage. Does this mean that adding a scope to a bolt-action rifle provides no benefit against enemies behind Light Cover (though the scope still increases the range)?
As a minor note, some of the subsection numbers are repeated (2.2, 3.2, and 3.3), and section 12 has the subsections 11.1 and 11.2 instead of 12.1 and 12.2.
Looks fun and interesting. Just wondering about the Loyalty Table, it's unclear how the roll of the dice effects movement on the table. Do you compare the results from the P and B dice and then whichever total is higher you move based on the difference?
Yeah exactly! One kind of dice makes the number go up and another makes the number go down, and the net sum/subtraction of all rolls lets you know how many spaces to move on the table. Let me know if that's still unclear please!
WOW, I love this so far! My only tick I have is about waiting for more future content to be made, that's how good the stuff already in the game is- I keep wanting more! (in a very positive way.)
This game is Rad (please don't hate me). Shades of Fallout, Stalker, Metro 2066 and probably a bunch of other things I'm missing. But this game is more than just its aesthetics. I have a few friends who I know will love this game and its evocative setting very much.
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Great job--I'm so impressed by how well these rules capture the spirit of the Metro games without getting overly complicated!
I have a few questions about the rules that I was hoping either the author or some experienced players could answer.
As a minor note, some of the subsection numbers are repeated (2.2, 3.2, and 3.3), and section 12 has the subsections 11.1 and 11.2 instead of 12.1 and 12.2.
Thanks for creating this game!
Do you think we could get a Pages version? Would make it easier to print for me!
hi, i read pdfs primarily on my tablet and i saw you say something a few months ago about posting a 1-up pages version?
I wrote a fan supplement for this!
https://mynarlenahan.itch.io/the-technicolor-forest
Excited to dive into this! Do you have a non-spreads version by chance?
Hi, thank you! I do not, currently, but I can make one after work today :)
Excellent! No huge rush. Just easier to use that format on my tablet. Liking what I've seen of the game so far!
Any updates on the non-spreads?
Looks fun and interesting. Just wondering about the Loyalty Table, it's unclear how the roll of the dice effects movement on the table. Do you compare the results from the P and B dice and then whichever total is higher you move based on the difference?
Yeah exactly! One kind of dice makes the number go up and another makes the number go down, and the net sum/subtraction of all rolls lets you know how many spaces to move on the table. Let me know if that's still unclear please!
WOW, I love this so far! My only tick I have is about waiting for more future content to be made, that's how good the stuff already in the game is- I keep wanting more! (in a very positive way.)
In short; very nice game!
This game is Rad (please don't hate me). Shades of Fallout, Stalker, Metro 2066 and probably a bunch of other things I'm missing. But this game is more than just its aesthetics. I have a few friends who I know will love this game and its evocative setting very much.
Get this now, you won't regret it.
Thank you so much! This is such an encouraging comment. I hope you and your friends enjoy this :) be on the lookout for a future RAD jam
This looks really cool! Any plans for physical copies?
Thank you so much! And yes, I'm currently talking to various publishers to figure out the best way to get this printed.
Awesome! Do you have a mailing list or something?